Procedures for setting up and conducting an extended virtual reality game-based intervention for motor rehabilitation in post-stroke patients
DOI:
https://doi.org/10.18310/2358-8306.v13n23.a3Keywords:
virtuaal reality, stroke rehabilitation, upper limbAbstract
Stroke is one of the leading causes of death and disability worldwide, producing a substantial impact on motor function, particularly in the upper limbs. Despite advances in rehabilitation, many patients still lack adequate access to treatment. In this context, extended reality (XR) emerges as a promising alternative by integrating real and virtual elements to create immersive experiences that enhance engagement and support motor recovery. This article presents procedures for setting up and conducting virtual reality game–based interventions designed for upper-limb rehabilitation after stroke, with an emphasis on reach and grasp movements.
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Published
2026-05-19
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Relato de Experiência
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